Why You Need To Play Nier: Automata [Game Informer]
In 2017, we saw the release of blockbuster titles like The Legend of Zelda: Breath of the Wild and Horizon Zero Dawn. Because of this, Nier: Automata flew under my radar. Nevertheless, last spring (2020) was the perfect time for me to finally traverse Automata’s desolate and beautiful open world. If someone had told me four years ago that Platinum Games’ thought-provoking action/RPG would play a large role in influencing my decision to pursue a master’s degree in game design, I wouldn’t have believed them. And yet, here I am – back in school, and discovering all the ways Automata continues to influence my creative process.
The upgraded version of the original Nier, Nier Replicant ver. 1.22474487139 (yes, that’s its real name), is a remaster of the first game – except it’s based on a version that never released in North America. The events of Replicant connect to the sequel’s bleak-yet-thoughtful story, so if you haven’t played Nier: Automata already, here’s why now is the perfect time.
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Compelling Narrative(s)
In my experience, what puts Automata in a narrative league of its own is how it not only poses packed questions to its protagonists about their place in the world, but how it also breaks the fourth wall and forces players to confront their own socially-conditioned anxieties: Can we love, genuinely, in spite of stark differences? How much pain can we tolerate or forgive? Are we brave enough to denounce conformity and forge an identity all our own?
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<div class="field field--name-field-list-item-title field--type-string field--label-hidden gi5-field-list-item-title gi5-string field__item">Atmospheric Music</div>
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I think Square Enix’s RPG soundtracks are gaming’s gold standard. Nier: Automata’s music, composed by Keiichi Okabe (of Tekken fame) is in the upper echelon of my favorite video game music, joining the likes of Nobuo Uematsu’s Final Fantasy VII and Yasunori Mitsuda’s Chrono Trigger soundtracks. Automata’s score isn’t mere ambience. Instead, it’s directly involved in the game’s design: Songs transform depending on plot progression. Pascal’s theme, for example, is one of Automata’s more upbeat tunes, mirroring the peaceful robot’s childlike exuberance and cheery disposition. However, during more solemn story moments, the same song plays again but with different sonic components like a melancholy chant or contemplative piano notes. In Automata, dialogue and player choice are integral pieces of the narrative, but instrumental melodies and vocal harmonies spin complex stories of their own.
Additionally, Okabe relies on “chaos language” – a blend of two or more languages (in Automata’s case, mainly German and Japanese) that create undecipherable, but oddly familiar conlangs. This approach reflects the state of Automata’s setting and time-period: 2B and 9S’ futuristic, post-apocalyptic Earth is, all at once, eerily foreign and familiar.