Mind your manners and hold the door in Enix’s Door Door [Destructoid]
Thomas Giboney
computers, home theater, Nintendo, playstation, projectors, receivers, science, Smart Home, speakers, surround sound, technology, televisions, video games, xbox
The official release date of the Nintendo Entertainment System was October 1985, but in truth, that was a test launch. Most people in North America didn’t have a chance to buy the console until Autumn of ‘86. At that point, the Famicom had been on the market for three years in Japan.
Three years is a lot of time to build up a catalog of games, and the Famicom certainly did that. Most of the important titles would find their way to North American shores, but many during these lost years of the 8-bit platform fell by the wayside, regardless of their relevance. Take Door Door, for example. It’s a game that’s ingrained in the Japanese console player’s mindset, but it’s practically unknown here. It was the title that helped launch Enix into a position as a major player that would be solidified by the release of Dragon Quest.
If that doesn’t tell you how significant this title is, let’s take a closer look.
Three years is a lot of time to build up a catalog of games, and the Famicom certainly did that. Most of the important titles would find their way to North American shores, but many during these lost years of the 8-bit platform fell by the wayside, regardless of their relevance. Take Door Door, for example. It’s a game that’s ingrained in the Japanese console player’s mindset, but it’s practically unknown here. It was the title that helped launch Enix into a position as a major player that would be solidified by the release of Dragon Quest.
If that doesn’t tell you how significant this title is, let’s take a closer look.
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