Gran Turismo 7’s First Patch Begins To Fix Its Launch Issues [IGN]

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Dozens of changes have been made to Gran Turismo 7 in its first post-launch patch.

The version 1.11 update seeks to steer the game back on track following a shaky launch that saw developer Polyphony Digital reduce the number of rewards players could earn.

The patch addresses this directly by letting players earn more rewards in the latter half of the World Circuit, for clearing circuits in Gold or Bronze results, and in Lobbies and Daily races. Polyphony Digital has also “adjusted” the rewards for Arcade and Custom races and raised the maximum cap for earned in-game credits to 100 million.

Three new tracks – Le Mans, Sardegna, and Tokyo Expressway – have also been added to the World Circuit alongside several new one hour endurance races that have a high pay-out.

The patch brings several other minor changes (that can be found in the official notes) but it remains to be seen if this update will satisfy disgruntled players. Fans were most upset about a previous update that rebalanced rewards. The change made shortly after launch meant players essentially had to play more for the same rewards or pay up to $40 for a single car.

Gran Turismo 7 Launch Screenshots – March 2022

Gran Turismo 7 was also unplayable for a day as servers went down following the update, forcing even the “always online” single player to become inaccessible.

Polyphony Digital apologised in March by giving players one million free credits and promising this update in early April.

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He’ll talk about The Witcher all day.