Genshin Impact could use a few adjustments on mobile [Destructoid]
Thomas Giboney
computers, home theater, Nintendo, playstation, projectors, receivers, science, Smart Home, speakers, surround sound, technology, televisions, video games, xbox
Genshin Impact spent most of its time leading up to release as that game people couldn’t talk about without mentioning The Legend of Zelda: Breath of the Wild. Now that it’s out, the similarities and differences between the two titles have become clearer. Genshin Impact has a similar scope to Breath of the Wild, a similar if-you-can-see-it-you-can-climb-it open-world, gliding mechanics, recipes, stamina meter, and fast-travel towers, to name a few. However, it’s the differences between the two titles that really illustrate how Genshin Impact is not just a Legend of Zelda clone.
Spend a few hours with Genshin and you’ll understand how the two titles differ. That feeling of freedom that permeates throughout Breath of the Wild just isn’t here, as Genshin Impact follows a more traditional, story-driven path forward. It has multiple characters you can switch between on the fly, each playing a bit different than the next. And, of course, the biggest difference between the two is Genshin Impact is free-to-play and available on mobile, which is how I’ve personally been enjoying the world of Teyvat.
Spend a few hours with Genshin and you’ll understand how the two titles differ. That feeling of freedom that permeates throughout Breath of the Wild just isn’t here, as Genshin Impact follows a more traditional, story-driven path forward. It has multiple characters you can switch between on the fly, each playing a bit different than the next. And, of course, the biggest difference between the two is Genshin Impact is free-to-play and available on mobile, which is how I’ve personally been enjoying the world of Teyvat.
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