Final Fantasy 7 Rebirth Patch Finally Fixes Bugged Platinum Trophy [IGN]

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Square Enix has released a patch for Final Fantasy 7 Rebirth which finally fixes its bugged Platinum Trophy alongside a handful of other issues.

As reported by GamesRadar, the patch notes for version 1.030 have so far only been released in Japanese but make clear Square Enix has addressed the trophy issue, which arrived via a bugged side quest called Can’t Stop Won’t Stop.

The publisher had already announced a fix for the bug was coming in the next patch after fans reported the issue upon the release of update 1.02. The quest requires players beat a high score in the G-Bike minigame, but wouldn’t trigger the quest progressing cutscene upon doing so, leaving the “complete all quests and side quests” trophy, and thus the coveted Platinum, unobtainable.

Players will need to beat the high score again to progress the quest following the installation of patch 1.030, but once they do so the quest will progress as intended. The full patch notes are available below.

Final Fantasy 7 Rebirth Screenshots and Art

Final Fantasy 7 Rebirth Update 1.030 Patch Notes

  • Fixed a bug in the side quest Can’t Stop Won’t Stop” that occurs in Chapter 12 that may prevent the quest from progressing even if the G-bike clearing conditions are met.
    • In order to progress through the quest, you will need to meet the conditions for clearing the G bike again after the update. Thank you for your understanding.
    • If you have already completed the quest, your progress will not be reset.
  • Fixed a bug that occurred when proceeding with certain procedures in some research reports.
  • Fixed a bug in “Battle Simulator” that in rare cases, new courses were not released.
  • Fixed a bug that if certain conditions were met, the favorability would not increase even if you selected an option that would increase your favorability.
  • If there was a bug that prevented you from obtaining the trophy “Cactuar Crusher” even if the conditions were met, it was fixed so that you could get it.
  • Fixed some problems when loading save data that occurred under certain conditions, as well as the phenomenon of forced termination and inability to progress during play.
  • When the previous save data is read repeatedly, the status of the last saved data of the previous game that was read is reflected.
  • Fixed some display bugs.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.