Review: Moon [Destructoid]
Thomas Giboney
computers, home theater, Nintendo, playstation, projectors, receivers, science, Smart Home, speakers, surround sound, technology, televisions, video games, xbox
I came into gaming in a time when Japan was king. All the biggest and best games created in the ’80s and ’90s came from development studios and publishers operating across the Pacific. This is back in a time when Mega Man was a top-tier franchise for Capcom, and Konami hadn’t yet discovered pachinko machines.
And yet despite Japan’s near-complete domination of the industry, there are many games from the era that have existed only as folklore to those of us in the west. These unlocalized titles, supposed gems that “western audiences just wouldn’t understand,” became the stuff of legend to the dweebs and geeks of the time who hit up gaming chatrooms on AOL.
We didn’t have Xseed or NIS America or any of these other small publishers that cater to the whims of niche audiences the way we do now. We had to make do with what was given to us and daydream about what wasn’t. And there is no game I daydreamed more about than Moon: Remix RPG Adventure. This game has been such a long time coming, I knew I shouldn’t do this review alone. So I asked Adzuken to help me see if this un-RPG was worth the love I had given it from afar for so many years.
And yet despite Japan’s near-complete domination of the industry, there are many games from the era that have existed only as folklore to those of us in the west. These unlocalized titles, supposed gems that “western audiences just wouldn’t understand,” became the stuff of legend to the dweebs and geeks of the time who hit up gaming chatrooms on AOL.
We didn’t have Xseed or NIS America or any of these other small publishers that cater to the whims of niche audiences the way we do now. We had to make do with what was given to us and daydream about what wasn’t. And there is no game I daydreamed more about than Moon: Remix RPG Adventure. This game has been such a long time coming, I knew I shouldn’t do this review alone. So I asked Adzuken to help me see if this un-RPG was worth the love I had given it from afar for so many years.
Read more…