Arkane Co-Founder Announces First Person Action RPG: ‘Fans of Dishonored and Prey Will Feel at Home’ [IGN]

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Updated:

Aug 8, 2024 1:02 pm

Posted:

Aug 8, 2024 1:00 pm

Arkane Studios co-founder Raphaël Colantonio has announced his next game, being developed at WolfEye Studios, is a first person action role-playing game which will make fans of Dishonored and Prey “feel at home.”

The currently unnamed game will be “an ambitious new IP built upon the DNA of earlier Arkane games to deliver a rich and detailed world, freedom of how to play, and a deep RPG experience.” WolfEye studios, led by Dishonored co-creator and Prey director Colantonio, is primarily made up of former staff from Arkane Lyon and Arkane Austin, the latter of which Xbox shut down in May 2024.

Three screenshots from the game were shared too, below, showing a retro sci-fi aesthetic very much familiar to fans of the aforementioned Arkane games.

WolfEye Studios First Person Project Reveal

It is still a while away, having only just wrapped pre production and moved into production at WolfEye, but the studio is running a private Alpha test in 2025 to gain early input from the community and make the game as good as possible. Those eager to play the Alpha can sign up on the WolfEye website.

“We are so happy to be able to officially confirm that our next game is actively in production and that it is a first person action RPG,” said Colantonio, who is creative director on the project.

“Fans of the past games I have been involved with such as Dishonored and Prey will feel at home, as well as fans of RPGs in general. While we look for the right publishing partner, our sights are firmly set on getting our community involved with the game’s development with a limited private Alpha in 2025. We can not wait for fans to see what we are working on.”

WolfEye’s first game, Weird West, was described as a “surreal frontier action RPG” upon its release in 2022, when it earned an 8/10 in IGN’s review. “Weird West’s five dark-fantasy adventures contain a wagonload of bizarre encounters, twists, and reveals, and its stealth and chaotic combat are challenging but come with the built-in safety nets of unlimited slow-motion and an old-school quickload system,” we said.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

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WolfEye Studios First Person Project