AMD’s FSR 2.0 Aims to Compete More Closely with Nvidia’s DLSS [IGN]

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AMD announced two new technologies as part of its software lineup on Thursday: FidelityFX Super Resolution (FSR) 2.0 and Radeon Super Resolution (RSR), which aim to get more mileage out of GPUs in a “work smarter, not harder” approach.

AMD notes that FSR 2.0 will offer better image quality than FSR 1.0 in all four of its modes (Ultra Quality, Quality, Balanced, and Performance). FSR 2.0 promises to deliver higher frame rates over its original iteration and compete more closely with DLSS 2.0. Whereas DLSS 2.0 uses machine learning, AMD’s solution optimizes anti-aliasing based on temporal data.

A comparison between native 4K, FSR 2.0 Quality Mode (with ray tracing), and FSR 1.0 Quality Mode (with ray tracing) in Deathloop. | Image: AMDA comparison between native 4K, FSR 2.0 Quality Mode (with ray tracing), and FSR 1.0 Quality Mode (with ray tracing) in Deathloop. | Image: AMD

FidelityFX Super Resolution is AMD’s supersampling tech which was released last June as a competitor to Nvidia’s Deep Learning Super Sampling (DLSS). Unlike DLSS, which only works on Nvidia RTX GPUs, FSR is open-sourced and compatible with AMD and Nvidia graphics cards.

Alongside FSR 2.0, AMD also announced Radeon Super Resolution, which the tech giant says “takes all the goodness” offered in FidelityFX Super Resolution and put it into a driver. This means that it will allow you to activate features on FSR across a variety of games that do not already have native support, offering an extra boost in performance. However, support for RSR only comes with AMD’s Radeon RX 5000 (or newer) GPUs.

FSR 2.0 currently does not have a release date, though AMD could share more information on a release window next Wednesday at GDC. While Radeon Super Resolution is available today as part of the new AMD Software: Adrenalin Edition driver.

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Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.